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Multiplayer Compass & Marker
A linear compass and replicated ping system for Unreal Engine. Mark teammates, objectives, threats and loot on screen and on the compass, and share them with every player.
Multiplayer Compass & Marker is a complete compass and ping system for multiplayer games, built entirely in Blueprint. A linear compass along the top of the screen shows headings and bearings, and every marker appears both on the compass and in the world, with its distance in meters.
Players tap the middle mouse button to mark the spot they are looking at. Holding the button opens a radial menu with Mark, Danger, Item and Remove. Markers are spawned on the server and replicated, so every player sees them, and each player's marks use that player's own color.
Setup takes four steps: add the compass component to your player pawn, add the input actions to your Input Mapping Context, put BPC_Marker on anything that should always be marked, and BPC_AutoMarker on anything players can ping. One central Data Asset controls how every marker type looks and behaves.
Linear compass with cardinal points, degree ticks and marker icons
7 marker types: Player, Player Mark, Objective, Side Objective, Item, Danger, Custom
Radial mark menu plus four shortcut keys
Screen-edge clamping, off-screen direction arrow, above/below elevation indicator
Per-type show distances, automatic lifetime and a world-space marker beam
100% Blueprint
Replicated for multiplayer