Cannot start Unreal Engine 4.14 at all no matter what I do. Have tried verifying, updating Epic Games Launcher etc.
Don’t know what the error means at all, only using a Mac to compile my game, not actually develop it.
MachineId:006471A27B47D5140DBE38840067E04B
EpicAccountId:be8a3716a7cd4326917c6a81912940f0
SEGV_NOOP at 0x0
SLSNewWindowWithOpaqueShape Address = 0x7fff6e731c49 (filename not found) [in SkyLight]
-[_NSCGSWindow initWithConnectionID:] Address = 0x7fff4b2068ae (filename not found) [in AppKit]
+[NSCGSWindow(NSCGSWindowCreation) windowWithConnectionID:] Address = 0x7fff4b2057fc (filename not found) [in AppKit]
_NSCreateWindowWithOpaqueShape2 Address = 0x7fff4a90661b (filename not found) [in AppKit]
-[NSWindow _commonAwake] Address = 0x7fff4a90530b (filename not found) [in AppKit]
-[NSWindow _commonInitFrame:styleMask:backing:defer:] Address = 0x7fff4a7468f8 (filename not found) [in AppKit]
-[NSWindow _initContent:styleMask:backing:defer:contentView:] Address = 0x7fff4a74512f (filename not found) [in AppKit]
-[NSWindow initWithContentRect:styleMask:backing:defer:] Address = 0x7fff4a744be6 (filename not found) [in AppKit]
invocation function for block in FMacPlatformSplash::Show() Address = 0x10a269337 (filename not found) [in UE4Editor-Core.dylib]
invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x10a2177a0 (filename not found) [in UE4Editor-Core.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10a1ed29c (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo perform] Address = 0x10a1ecca6 (filename not found) [in UE4Editor-Core.dylib]
__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ Address = 0x7fff4d140941 (filename not found) [in CoreFoundation]
__CFRunLoopDoSource0 Address = 0x7fff4d1f833c (filename not found) [in CoreFoundation]
__CFRunLoopDoSources0 Address = 0x7fff4d123930 (filename not found) [in CoreFoundation]
__CFRunLoopRun Address = 0x7fff4d122dad (filename not found) [in CoreFoundation]
CFRunLoopRunSpecific Address = 0x7fff4d122607 (filename not found) [in CoreFoundation]
RunCurrentEventLoopInMode Address = 0x7fff4c437866 (filename not found) [in HIToolbox]
ReceiveNextEventCommon Address = 0x7fff4c4375d6 (filename not found) [in HIToolbox]
_BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff4c437354 (filename not found) [in HIToolbox]
_DPSNextEvent Address = 0x7fff4a73544f (filename not found) [in AppKit]
-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff4aeca508 (filename not found) [in AppKit]
-[NSApplication run] Address = 0x7fff4a72a25d (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0x109fd3d2a (filename not found) [in UE4Editor]
main Address = 0x109fd358e (filename not found) [in UE4Editor]
start Address = 0x7fff74724145 (filename not found) [in libdyld.dylib]