Hi,
I am using an M3 Macbook Pro 14" with latest system update and on UE5.5.
When SM6 is enabled for Nanite to work, the shader count shows 0 which is clearly incorrect. Is this a bug or an issue with my system?
It would be amazing if someone with M3 or newer could test this? Maybe it shows properly on newer M4 or even higher end M3 pro/max?
Thanks in advance!