MacOS/iOS - How to Bypass Metal Shaders?

I am core C++ developer and just have basic knowledge of 3D assets and World settings. Our 3D team does not test by connecting the Xcode debugger. But for developers, I need to debug using Xcode. But due to some Metal Shader Libraries, i am unable to run via debugger. Game crashes on Loading first scene:
UE4Editor-MetalRHI.dylib`FMetalStateCache::EnsureTextureAndType:

Although packaged build works fine. So, no one seems to have any issue with this.
How can i Bypass that, a widget on black screen would work for me. Thanks.

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