Engine: UE5.3
M1 Mac → 13.4.1
When trying to regenerate HLODs in a brand new World Partitioned projects using tools -> Build HLODs
the commandlet fails with:
LogWorldPartitionEditor: Display: Running commandlet: -BaseDir= -Unattended -RunningFromUnrealEd -AbsLog= -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionHLODsBuilder -SetupHLODs -BuildH
LODs -AllowCommandletRendering
LogWorldPartitionEditor: Error: #### Commandlet Failed ####
LogWorldPartitionEditor: Error: /Users/Shared/Epic Games/UE_5.3/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor -Unattended -RunningFromUnrealEd -AbsLog= -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionHLODsBuilder -SetupHLODs -BuildHLODs -AllowCommandletR
endering
LogWorldPartitionEditor: Error: Return Code: 1
LogWorldPartitionEditor: Error: #### BEGIN COMMANDLET OUTPUT (from ) ####
LogWorldPartitionEditor: Error: #### END COMMANDLET OUTPUT ####
Cmd: MAP LOAD FILE= TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
File paths removed.