I’ll get straight to the point: I am thinking of upgrading my machine later this year and I am thinking if I leave my warm and cozy macos and switch to win10 machine.
I am interested in creating cinematics with UE+Houdini combo, and I saw the WWDC presentation this June, which is kinda promissing but really is light on any information as of yet.
So, currently I run on 27" imac @ GTX775m [2GB of vram] and the inflitrator demo gives me 20FPS on MacOS Sierra 10.12.5 whereas it goes around 30ish FPS on win10 creators upd (same machine, installing windows on different partition). When particles and distortions come in play, macos just commits suicide and drops below 10fps (the shot where the inflitrator is hiding behind an optical shield).
Which brings me to my point: is the situation any better on 10.13 (presumably with UE 4.17) – like, Metal2 and other features? Or should I just give up and get a win10 machine? Current disparity between macos and win10 is around 45-50% in pure fps count, which is, well, a disaster.
Personally I built a beefy windows 10 pc to tide me over and I use it whenever I need the power. I will wait and see how metal 2 & thunderbolt 3 external GPU enclosures performance pans out, and will consider upgrading my old mac if things look promising - I dont really expect parity with windows though, not for a long time at best.
Look here, I have a 2010 MacBook Pro and the 2017 MacBook Pro (the one which apple recently just updated). I have installed macOS High Sierra Beta in both and both have UE4. The 2010 MacBook Pro which has a NVIDIA Gtx 330m was delivering an amazing performance of about 15fps (for a graphic card so bad) while the 2017 MacBook Pro gave 45fps. Apple has also announced the iMac Pro and I am getting that when it comes out for app development, software development, website development and website development.