Yes, indeed. I put in a bug report.
I followed this guide to get …
But Unreal still complains with …
“Cannot start capture: Missing Info.plist entry: “NSMicrophoneUsageDescription” (audcap://AppleUSBAudioEngine:ZOOM:Q2n-4K Webcam 1080p:000C24083493:3)”
… and then crashes, even though I added into project settings …
“NSCameraUsageDescriptionCamera is used for AR functionality\nNSMicrophoneUsageDescriptionMicrophone is used for AR functionality”
But there’s only an entry for that plist item for iOS. Also Unreal can only see the mic not the camera.
As the Dolby article says …
Using the plugin in the Unreal Editor requires the editor to obtain microphone and camera permissions, however:
- On Unreal Engine 5.0 and earlier, the editor is not packaged correctly to ask for either permission.
- On Unreal Engine 5.1, the editor is not packaged correctly to ask for the camera permission.
- On Unreal Engine 5.2, the editor is packaged correctly to ask for both permissions.
- On Unreal Engine 5.3, the editor is again not packaged correctly to ask for either permission.
On my mac even ffmpeg at the command line triggers the usual permissions dialog when opening the camera.
It seems like this could be fixed by the community until Epic releases something. It seems to be missing files that should have been supplied with the editor, “packaged incorrectly” as Dolby say.
One thing I have not tried is building the latest source to see if this has already been fixed.

