Hello,
I’m desperately seeking a solution to what I think is a widespread issue for anyone developing local coop on Mac. Gamepads beyond the first gamepad no longer function in Unreal Engine 5 in the editor on macOS or in packaged gamed on iOS.
This can be reproduced in a blank project in a mapping context asset or in the Input section of the project settings: Click the button to map an input to the next button pressed. Observe that while the editor detects one connected gamepad’s input, it will not for additional controllers.
I’ve submitted a bug report but not received a reply. I know that other Mac developers have encountered the same problem.
Any advice would be appreciated.
Cheers.