macOS | Additional Gamepads not Functioning

Hello, :wave:

I’m desperately seeking a solution to what I think is a widespread issue for anyone developing local coop on Mac. Gamepads beyond the first gamepad no longer function in Unreal Engine 5 in the editor on macOS or in packaged gamed on iOS.

This can be reproduced in a blank project in a mapping context asset or in the Input section of the project settings: Click the button to map an input to the next button pressed. Observe that while the editor detects one connected gamepad’s input, it will not for additional controllers.

I’ve submitted a bug report but not received a reply. I know that other Mac developers have encountered the same problem.

Any advice would be appreciated. :slightly_smiling_face:

Cheers.

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There’s a CL that should address this issue:

Let us know this this works for you!

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Wow, this is such great news! My team has been needing this for so long. I can’t wait to try it out. :slightly_smiling_face:

Thank you from our studio! :smiley: