Here’s a concept machinery level I recently completed. All assets were initially modeled as low poly, normal maps and material ID maps were painted in nDo and 3D Coat, and final texturing was completed in Substance Designer.
Overall, a couple of weeks, at a semi leisurely pace. Most of the efforts were spent ironing-out the engine settings and a workflow to match my ideas, and at times, side-stepping some engine limitations. Asset creation and import were a simplest parts, I think.
I’ll make a video. What stage are you most interested in seeing? I can breeze through the process, from modeling to rendering in UE4, or I can give more attention to some areas than others. Which do you prefer?
I would like to see your pipeline of creating texture for model and creating material directly in UE4, your technique just blew my mind! I`m so impressed with it. Thank you for the time, you will spend on the video!
Here’s a link to a tutorial series outlining my texture workflow for this level. It’s a 10 part series covering normal map techniques in nDo, material ID maps, and Substance Designer for layered materials. For the experienced viewers, the first video will provide a sufficient overview of the process. For those wanting more instruction, the remaining lessons are for you.