Hi,
I have project where I need to create a simulation of an Air Hockey table. During game play I need to be able to get the x,y locations of the puck and paddles. These values will be feed into a Reinforcement Learning algorithm for training an agent to play the game. I have limited experience with unreal engine (although I am competent with c++). Would Unreal engine be overkill for this project? Ideally I would like to skip writing up collision physics e.t.c.
If it is possible could anyone give me any pointers?
Thanks