Very excited to share the news that an incredible artist/designer/art-director Jama Jurabaev has joined “Machine Instinct” project! Check out the new video!
With just a few paint-over concepts Jama already inspired a more refined feel of the game’s lighting/mood that gave the environment a needed sense of depth and also a much better read. He also suggested a bunch of cool ideas to implement in the game, both in terms of gameplay and visuals (one of which was adding a flamethrower you can see in this video – yay!). I’m still working on recreating it all in Unreal Engine but I’m pleased already to show this progress so far. The project has been an insane learning curve for me outside of CG realm, I’m currently working on improving gameplay+ refining game mechanics, fixing the bugs, adding death screen, etc. and can’t wait to show new update soon!
In case you missed previous posts, “Machine Instinct” is a 90’s inspired side scroller robo-survival action game where the player gets to control a weaponized robodog capable of transforming into a mecha werewolf and the goal is to hold the so called “H-point” position as long as possible to gain a better score while taking advantage of various weapons/upgrades throughout the level.
The general story&setting: Hostile Ai’s are taking over the Sky Grid platform attempting to disrupt the production of Sky Plasma Units. Advanced tactical quadruped robot codenamed WARDOG is deployed to defend the sky platform and to deal with countless waves of enemy robots.