Macbook Pro m3 max

Hey fellow developers,

I’m new to game development and I’m encountering some problems. I have a MacBook Pro with an M3 chip and 36GB of RAM, and I’m using Parallels Desktop. However, I’m experiencing glitches with the objects in my project. Can someone help me out? Thanks!

It may be a lack of support for using Unreal on windows using Apple silicon. Have you tried running it on Mac OS? Epic games has apparently added support for Apple silicon now, I’m not sure if that includes ray tracing though.