In the Magic Mouse and Magic Trackpad section the following is listed:
RMB + Drag or 2 Finger Click + Drag -> Rotates the viewport camera
1 Finger Touch + Drag or 2 Finger Touch + Drag -> Rotates the viewport camera
The expected result of RMB + Drag is that the viewport camera will rotate.
The actual result of a RMB + Drag is left/right and up/down movement with no rotation
This behavior is observed with a Magic Mouse or a standard mouse.
Steps to reproduce:
open the Unreal Editor on Mac
right click and drag in the viewport and observer the incorrect behavior
I tried to reproduce this on a Mac here, but when I used RMB + Drag in the viewport, it rotated the camera as expected. Do you see this happen in a new test project? Are you using the binary Editor installed through the launcher, or did you build the Editor from source code? Also, this may be a silly question, but did you make sure your viewport is displaying the Perspective view, and not one of the Orthographic views?
We have not heard back from you for a while. I will be marking this post as resolved for tracking purposes, but please feel free to add a comment and re-open the post if you have any additional information.
I am experiencing the same thing - altho’ for me using magic mouse works fine, but using macbook built in touchpad with two finger click set to right click move camera just up/down left/right movement no rotation.
I had this problem as well with my Magic Mouse and Trackpad, and strangely enough turning bluetooth off/on fixed it for me. Really happy to have this resolved as it was a huge roadblock.
See this forum post for a video showing the problem + solution.