Mac + Unreal 4.27.0 -> Package for android ->

Hi all , i am quite new to mac and i am wandering in the dark.

If you have some clear documentation for mac link it please,
as well as instruction for update remove or install components.

We really need a complete procedure to understand the log
and the which jdk - sdk - nr need to use.

Maybe there is some online service for compile the game ?

thank for your time

Found a working configuration for an older unreal 4.24.3
a lot of errors dont have a clear definition,
a lot of them mean just you dont have the pieces working togheter,
and just have to find the right one combo.

Downloaded extra sdk ndk jdk here are some screenshots



And what are you to distribute on OS systems from 3-4 years ago?

Either way the docs are deliberately vague. As I recall from the last publish on Android I did, you really only need to install the version you are interested in (current OS is 11).

If you don’t see the correct entries, you didn’t get the latest version

Arctic Fox (2020.3.1) - July 2021
4.2 - May 2021

Try and see if an updated version offers less errors…

Ps: levels still had to be in the main folder and would cause crashes when placed in sub folders 8 months ago.

i started with android studio 4.0 and unreal 4.27 but get a lot of troumble
a lot of answers online resolved updating stuff or using older androids,older sdk, older java.
I am not an expert , just following the tutorials and the forums advice
that calls specifically for the android3.5.3 to fix some problems.