Is anyone else seeing an issue like this? I am trying to do a build from master, but running Setup.command appears to run into a problem updating dependencies and goes into an infinite loop, never finishing and eating up gigabytes of HD space and bandwidth.
I’ve started the command, forgotten about it and then come back to this:
and a 10+ GB UnrealEngine folder.
On latest OS X 10.10, latest commit on master, Xcode 6.3 etc.