This isn’t for IOS, but it is the closest section I could find.
My game got rejected my Mac App Store. I finally packaged it all up correctly and was able to get it to Apple. But then it got rejected for this:
*The application accesses the following location(s):
‘/Engine/Config/NoRedist’
‘/GameName/Intermediate/Shaders/tmp’
‘/GameName/Intermediate/Shaders/WorkingDirectory’
The majority of developers encountering this issue are opening files in Read/Write mode instead of Read-Only mode, in which case it should be changed to Read-Only.
running on a guest account can help see the problems*
Anyone have any clue on how I can make the engine use those folders in a Read only mode? Or maybe some other solutions.
I am trying to figure it out, but no luck yet.
Thanks for any help