Mac Os x crash report

Wtf??

MachineId:
EpicAccountId:

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10088b07b [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 286] [in UE4-Core-Mac-Shipping.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10096a71f [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 101] [in UE4-Core-Mac-Shipping.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x100a0a1f2 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 146] [in UE4-Core-Mac-Shipping.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x100a0af5b [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 328] [in UE4-Core-Mac-Shipping.dylib]
FArchiveFileReaderGeneric::InternalPrecache(long long, long long) Address = 0x1008cfa0d [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/HAL/FileManagerGeneric.cpp, line 664] [in UE4-Core-Mac-Shipping.dylib]
FArchiveFileReaderGeneric::Serialize(void*, long long) Address = 0x1008cfb4e [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/HAL/FileManagerGeneric.cpp, line 701] [in UE4-Core-Mac-Shipping.dylib]
operator<<(FArchive&, FShaderCache::FShaderCacheKey&) Address = 0x104fbe60e [Runtime/ShaderCore/Public/ShaderCache.h, line 243] [in UE4-ShaderCore-Mac-Shipping.dylib]
operator<<(FArchive&, TSparseArray > >, TSparseArrayAllocator >&) Address = 0x104fc2f9d [Runtime/Core/Public/Containers/SparseArray.h, line 438] [in UE4-ShaderCore-Mac-Shipping.dylib]
operator<<(FArchive&, FShaderCache::FShaderCodeCache&) Address = 0x104f97f3d [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/ShaderCore/Private/ShaderCache.cpp, line 293] [in UE4-ShaderCore-Mac-Shipping.dylib]
FShaderCache::LoadBinaryCache() Address = 0x104f9752e [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/ShaderCore/Private/ShaderCache.cpp, line 184] [in UE4-ShaderCore-Mac-Shipping.dylib]
FOpenGLDynamicRHI::Init() Address = 0x10ca918ea [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp, line 1301] [in UE4-OpenGLDrv-Mac-Shipping.dylib]
RHIInit(bool) Address = 0x104ea3994 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp, line 52] [in UE4-RHI-Mac-Shipping.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1008067a6 (filename not found) [in UE4-Mac-Shipping]
GuardedMain(wchar_t const*) Address = 0x10080cd86 (filename not found) [in UE4-Mac-Shipping]
-[UE4AppDelegate runGameThread:] Address = 0x100814eca (filename not found) [in UE4-Mac-Shipping]
-[FCocoaGameThread main] Address = 0x10094e975 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 368] [in UE4-Core-Mac-Shipping.dylib]
Unknown() Address = 0x7fff87d93c6f (filename not found) [in Foundation]
_pthread_body Address = 0x7fff931f4c13 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff931f4b90 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff931f2375 (filename not found) [in libsystem_pthread.dylib]

Hi SLOEE,

Were you building lighting when this crash occurred? If so, please view the details of this known issue in Preview 7.

https://.unrealengine.com/showthread.php?94321-Unreal-Engine-4-11-Preview&p=489158&viewfull=1#post489158

Important Known Issue: UE-27673 - Mac crashes when building lighting. This is due to an Nvidia GPU driver bug on OSX 10.11.3 or earlier. The solution for this is to update to the OSX 10.11.4 beta.

Cheers

In the Version 10.11.4 beta (15E61b) continues to fail

Hi SLOEE,

Is this occurring when you are playing Unreal Tournament on your Mac?

If so I have tracked down your issue on our Crash Reporter and to a bug report that has already been reported fixed (but not verified): JIRA [UE-27272] scheduled to be released in a future version of the Engine.

If this is not the case, please provide more details of what you are working on when these crashes occur.

Thanks,

.