Wtf??
MachineId:65F0ED162C405D94376939BD6EF3B572
EpicAccountId:ab5283b13dbb43028b58f625f832f3a1
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10088b07b [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 286] [in UE4-Core-Mac-Shipping.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10096a71f [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 101] [in UE4-Core-Mac-Shipping.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x100a0a1f2 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 146] [in UE4-Core-Mac-Shipping.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x100a0af5b [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 328] [in UE4-Core-Mac-Shipping.dylib]
FArchiveFileReaderGeneric::InternalPrecache(long long, long long) Address = 0x1008cfa0d [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/HAL/FileManagerGeneric.cpp, line 664] [in UE4-Core-Mac-Shipping.dylib]
FArchiveFileReaderGeneric::Serialize(void*, long long) Address = 0x1008cfb4e [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/HAL/FileManagerGeneric.cpp, line 701] [in UE4-Core-Mac-Shipping.dylib]
operator<<(FArchive&, FShaderCache::FShaderCacheKey&) Address = 0x104fbe60e [Runtime/ShaderCore/Public/ShaderCache.h, line 243] [in UE4-ShaderCore-Mac-Shipping.dylib]
operator<<(FArchive&, TSparseArray > >, TSparseArrayAllocator >&) Address = 0x104fc2f9d [Runtime/Core/Public/Containers/SparseArray.h, line 438] [in UE4-ShaderCore-Mac-Shipping.dylib]
operator<<(FArchive&, FShaderCache::FShaderCodeCache&) Address = 0x104f97f3d [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/ShaderCore/Private/ShaderCache.cpp, line 293] [in UE4-ShaderCore-Mac-Shipping.dylib]
FShaderCache::LoadBinaryCache() Address = 0x104f9752e [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/ShaderCore/Private/ShaderCache.cpp, line 184] [in UE4-ShaderCore-Mac-Shipping.dylib]
FOpenGLDynamicRHI::Init() Address = 0x10ca918ea [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp, line 1301] [in UE4-OpenGLDrv-Mac-Shipping.dylib]
RHIInit(bool) Address = 0x104ea3994 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp, line 52] [in UE4-RHI-Mac-Shipping.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1008067a6 (filename not found) [in UE4-Mac-Shipping]
GuardedMain(wchar_t const*) Address = 0x10080cd86 (filename not found) [in UE4-Mac-Shipping]
-[UE4AppDelegate runGameThread:] Address = 0x100814eca (filename not found) [in UE4-Mac-Shipping]
-[FCocoaGameThread main] Address = 0x10094e975 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 368] [in UE4-Core-Mac-Shipping.dylib]
Unknown() Address = 0x7fff87d93c6f (filename not found) [in Foundation]
_pthread_body Address = 0x7fff931f4c13 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff931f4b90 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff931f2375 (filename not found) [in libsystem_pthread.dylib]