(Mac OS) Using an Installed Build

Hello, everyone!
After few days of suffering, I successfully made an installed build.
According to this topic, after building I should register this Engine version to make it able to choose in Version Selector of *.uproject files (Registering an Installed Build part)
But it wont work for me. I can’t find my build in Version Selector. If I open the project from the builded Engine, it sets EngineAssociation to {00000000-0000-0000-0000-000000000000}

I got following in my Install.ini file mentioned in the manual above

[Installations]
{BB4F5E5B-E446-0454-8328-B38B2710C79A}=/Volumes/Unreal/5.3_src/UnrealEngine
PWSM_53 = /Volumes/Unreal/UnrealInstalledBuild/Mac

In Version Selector only EGS version of UE5.3 is available. Can some one help me to figure out with this? :frowning:

Just bumping this question

Bumpin. Still have no ideas how link the build with the system

I’ve made an extended post here

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