mac OS packaging error

Hello,

I’m another Apple developer experiencing these same errors.

I’ve tried the options listed in this thread. Disabling “Mac Metal iOS/tvOS Desktop Renderer Preview (SM5)” in the project settings allows packaging the game for macOS.

I still receive the same errors about FVolumetricFogLightScatteringCS when packaging for tvOS. I remain unable to package the game for tvOS because of these errors. Packaging was successful previously in Unreal Engine 5.3.

Any advice to avoid this error would be appreciated.

Cheers.

EDIT: It would appear disabling Project Settings > Platforms - iOS > Rendering > Metal Desktop Renderer allows the project to build for tvOS.