Hello, kind colleagues.
I’m finally builded newly released 5.4.1 build on my M1 Pro mac. But I facing with following crash during launching the UnrealEditor.app
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: Namespace DYLD, Code 1 Library missing
Library not loaded: @rpath/libembree3.3.dylib
Referenced from: <8632EB0F-3B56-3699-8BE7-40182ECEB951> /Volumes/VOLUME/*/UnrealEditor-MeshUtilities.dylib
Reason: tried: '/Volumes/Unreal/Repos/UnrealEngine_src/LocalBuilds/Engine/Mac/Engine/Binaries/Mac/libembree3.3.dylib' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e' or 'arm64')), '/Volumes/Unreal/Repos/UnrealEngine_src/LocalBuilds/Engine/Mac/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/libembree3.3.dylib' (no such file), '/Volumes/Unreal/Repos/UnrealEngine_src/LocalBuilds/Engine/Mac/Engine/Binaries/Mac/libembree3.3.dylib' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e' or 'arm64')), '/Volumes/Unreal/Repos/UnrealEngine_src/LocalBuilds/Engine/Mac/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/libembree3.3.dylib' (no such file), '/Volumes/Unreal/Repos/UnrealEngine_src/LocalBuilds/Engine/Mac/Engine/Binaries/Mac/libembre
(terminated at launch; ignore backtrace)
Builded from the sources (release branch) with using of the following script:
sh /Volumes/Unreal/Repos/UnrealEngine_src/Engine/Build/BatchFiles/RunUAT.sh BuildGraph -target="Make Installed Build Mac" -script=/Volumes/Unreal/Repos/UnrealEngine_src/Engine/Build/InstalledEngineBuild.xml -set:WithDDC=false -set:WithMac=true -set:WithClient=true -set:WithServer=true -set:HostPlatformOnly=true -set:WithFullDebugInfo=false -set:BuildDir="/Volumes/Unreal/UnrealInstalledBuild" -clean
I didn’t get a single error during the compilation, but it wont to start.
The previous build 5.3 was successful (At least I was able to launch it)
Did anybody have ideas how to fix it?