I loaded the beta for Mac OS 10.13 in order to check out the new iOS ARKit today. I just opened the Epic Games Launcher and tried to launch a game from my library but nothing is happening. The version of the engine I am using for this game is 4.14.3.
As @BobCober said, the only way is to use the 4.17 early access AR-Kit version at the moment. Thing is you don’t need 10.13 for AR, you just need to install Xcode 9 and iOS11 on your device. I am building (with the EA version of UE4) from a mac with macOS 10.12.6.
Same here. I managed to build everything with success until I reach the:
When this is finished, select the ARSample scheme. Edit it to be sure the build configuration is Development Editor, then build and run.
It has been building for hours and never finishes. Already stopped and built again and the same happens.
How about the provissioning profile ? I am blocked on this part. I create my certificate and the provisionning profile from the developper account. And it told me that there are no valid certificate … I try everythings to validate it by still not working …