Hi
Obviously, UE4 now has Mac Metal support with experimental implementation of SM5 available at a simple command line “-metalsm5”
But has anyone tried it? I can’t get displacement to work at all. This is also partly because I don’t know where to type this fancy new command… I’ve tried typing it in the command line tool called by ~, in editor, in play standalone game, in PIE. None worked.
I guess they meant something like, adding -metalsm5 to a Windows shortcut to UnrealEditor.exe. I have no idea how to do this or how to put this in English that google could use… So, please someone help…
Cheers mate! I tried that and it doesn’t seem to be working, partly because what pitbull wrote below; partly because when I play in standalone game, the title still says metal_SM4
Okay, so is Anadin’s method the right way to enable metalsm5? I’ve tried that, but since displacement, which is probably the only sm5 effect I know and might need, doesn’t work, I don’t know if it’s just not updated in the standalone game window’s titlebar or I still didn’t activate that properly. I have unchecked everything except the Metal SM5 (experimental) in project settings.
Probably should’ve post this in the Answerhub…
Update:
Just tested again, opening in terminal seems to be a valid way to enable metalsm5. Just tried dragging a million textures into the material editor and compile, and it says [SM5] exceeding texture sampler limit of 16, which is exactly the limit when using SM4… At least now I know how to enable it…