Project opens for a sec and then crashes. This is the report. Looking for ideas and fixes.
_pthread_kill Address = 0x7fff202eb92e (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x7fff2026f406 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7fff2026e7d8 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7fff2835eec4 (filename not found) [in Metal]
Unknown() Address = 0x7fff2834d45a (filename not found) [in Metal]
Unknown() Address = 0x7fff28347200 (filename not found) [in Metal]
Unknown() Address = 0x7fff2834184f (filename not found) [in Metal]
Unknown() Address = 0x7fff2834179d (filename not found) [in Metal]
Unknown() Address = 0x7fff28337d4b (filename not found) [in Metal]
Unknown() Address = 0x7fff282c376d (filename not found) [in Metal]
Unknown() Address = 0x7fff28303bbe (filename not found) [in Metal]
mtlpp::Device::NewComputePipelineState(mtlpp::ComputePipelineDescriptor const&, mtlpp::PipelineOption, ns::AutoReleasedmtlpp::ComputePipelineReflection, ns::AutoReleasedns::Error) Address = 0x2d262a080 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalComputeShader::GetPipeline() Address = 0x2d2761406 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalStateCache::SetComputePipelineState(FMetalCommandEncoder&) Address = 0x2d2702bbc (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRenderPass::PrepareToAsyncDispatch() Address = 0x2d26f606f (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRenderPass::Dispatch(unsigned int, unsigned int, unsigned int) Address = 0x2d26f5a9b (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIDispatchComputeShader(unsigned int, unsigned int, unsigned int) Address = 0x2d2664573 (filename not found) [in UE4Editor-MetalRHI.dylib]
FRHICommand<FRHICommandDispatchComputeShader, FRHICommandDispatchComputeShaderString>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) Address = 0x10c8553f2 (filename not found) [in UE4Editor-RenderCore.dylib]
FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) Address = 0x10cd834fb (filename not found) [in UE4Editor-RHI.dylib]
FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x10cdee827 (filename not found) [in UE4Editor-RHI.dylib]
TGraphTask::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) Address = 0x10cdede6c (filename not found) [in UE4Editor-RHI.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10a459bf9 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10a458040 (filename not found) [in UE4Editor-Core.dylib]
FRHIThread::Run() Address = 0x10c83f336 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10a587a18 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10a4f8b84 (filename not found) [in UE4Editor-Core.dylib]
_pthread_start Address = 0x7fff2031a8fc (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff20316443 (filename not found) [in libsystem_pthread.dylib]