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Mac IOS Xcode Build Fail Problems

Hi I am having serious problems with IOS packaging now.
(Unreal Engine 4.14.3)
In the window 10, after completing the remote build configuration for IOS packaging, I ran the package and I got a build error. Let’s take the generic IOS device as the build target with xcode 8.2.1 from Mac (OSX El Capitan) Has occurred. However, if you build from xcode with my mac build target, the build succeeds. I found a lot of solutions to the Unreal Forums, but I could not find them, help me. Thanks

etting up Mono
Building A2R_Client…
2017-02-09 14:51:33.613 defaults[5615:488996]
The domain/default pair of (/Users/a2r_build/Library/Preferences/com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe A2R_Client IOS Development -deploy -nocreatestub /Users/a2r_build/A2R/Client/A2R_Client/A2R_Client.uproject
Compiling with iPhoneOS SDK 10.2
Performing 228 actions (4 in parallel)
[1/228] clang++ Module.AnimGraph.1_of_2.cpp
[2/228] clang++ Module.DetailCustomizations.2_of_3.cpp
[4/228] clang++ Module.UMGEditor.1_of_2.cpp
[3/228] clang++ Module.Persona.1_of_4.cpp
In file included from /Users/a2r_build/A2R/Client/A2R_Client/Intermediate/Build/IOS/A2R_Client/Development/DetailCustomizations/Module.DetailCustomizations.2_of_3.cpp:2:
In file included from /Volumes/HDD/Unreal4/Engine/Source/Editor/DetailCustomizations/Private/ConfigEditorPropertyDetails.cpp:3:
In file included from /Volumes/HDD/Unreal4/Engine/Source/Editor/DetailCustomizations/Private/DetailCustomizationsPrivatePCH.h:6:
/Volumes/HDD/Unreal4/Engine/Source/Editor/UnrealEd/Public/UnrealEd.h:332:14: error: unknown type name ‘int32’
UNREALED_API int32 EditorInit( class IEngineLoop& EngineLoop );
^
In file included from /Users/a2r_build/A2R/Client/A2R_Client/Intermediate/Build/IOS/A2R_Client/Development/Persona/Module.Persona.1_of_4.cpp:2:
In file included from /Volumes/HDD/Unreal4/Engine/Source/Editor/Persona/Private/AnimationEditorPreviewScene.cpp:3:
In file included from /Volumes/HDD/Unreal4/Engine/Source/Editor/Persona/Private/PersonaPrivatePCH.h:6:
/Volumes/HDD/Unreal4/Engine/Source/Editor/UnrealEd/Public/UnrealEd.h:332:14: error: unknown type name ‘int32’
UNREALED_API int32 EditorInit( class IEngineLoop& EngineLoop );
^
In file included from /Users/a2r_build/A2R/Client/A2R_Client/Intermediate/Build/IOS/A2R_Client/Development/DetailCustomizations/Module.DetailCustomizations.2_of_3.cpp:2:
In file included from /Volumes/HDD/Unreal4/Engine/Source/Editor/DetailCustomizations/Private/ConfigEditorPropertyDetails.cpp:3:
In file included from /Volumes/HDD/Unreal4/Engine/Source/Editor/DetailCustomizations/Private/DetailCustomizationsPrivatePCH.h:7:
In file included from /Volumes/HDD/Unreal4/Engine/Source/Editor/PropertyEditor/Public/PropertyEditing.h:7:
/Volumes/HDD/Unreal4/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h:51:38: error: expected class name
class SInvalidDetailWidget : public SSpacer
^
/Volumes/HDD/Unreal4/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h:53:3: error: unknown type name ‘SLATE_BEGIN_ARGS’