Drag while holding RMB to fly around. Note it works.
Select some object in viewport
Move object using it’s gizmo.
Drag while holding RMB to fly around. Note it still works.
Hit Cmd-Z to undo to object transform
Drag while holding RMB to fly around. Note crazy perspective distortion.
It will continue to have this distortion when holding RMB (even after releasing, and holding again) until you right-single-click once in viewport to bring up contextual menu, and then press Escape to close that menu.
Yes. Every project. Even new ones. I’m using a pretty typical Logictech multi-button mouse since UE4 doesn’t work with Magic Mouse for some reason… (Should I file a report on that?)
I know that we’ve had issues with Magic Mouse in past, but if you’re experiencing issues with it currently, please make a new post with details. I’m looking into perspective distortion you’re seeing and will let you know what I find.
Okay, it sounds like your Z key is getting stuck after Undo operation. I’m not getting this to reproduce personally, but it sounds similar to other issues in 4.4 on Mac currently, and I’m informing developers of your post.
We’re pretty sure this has been fixed along with several other issues in 4.4.1 hotfix, which should be released later afternoon. Could you try again after updating and let us know whether this behavior continues for you? Thanks!