Hi guys!
Trying to start our UE 5.2 project on MAC m2 (MacOS 14.0). Looks like all compiled, but after start gets an error:
__cxa_throw (@__cxa_throw:3)
Security::MacOSError::throwMe(int) (@Security::MacOSError::throwMe(int):21)
Security::CodeSigning::SecStaticCode::staticValidateCore(unsigned int, Security::CodeSigning::SecRequirement const*) (@Security::CodeSigning::SecStaticCode::staticValidateCore(unsigned int, Security::CodeSigning::SecRequirement const*):496)
Security::CodeSigning::SecStaticCode::staticValidate(unsigned int, Security::CodeSigning::SecRequirement const*) (@Security::CodeSigning::SecStaticCode::staticValidate(unsigned int, Security::CodeSigning::SecRequirement const*):80)
SecStaticCodeCheckValidityWithErrors (@SecStaticCodeCheckValidityWithErrors:60)
FMacPlatformProcess::IsSandboxedApplication()::$_0::operator()() const (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Mac/MacPlatformProcess.cpp:967)
FMacPlatformProcess::IsSandboxedApplication() (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Mac/MacPlatformProcess.cpp:949)
FMacApplicationInfo::Init() (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Mac/MacPlatformMisc.cpp:236)
FMacPlatformMisc::PlatformPreInit() (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Mac/MacPlatformMisc.cpp:534)
FEngineLoop::AppInit() (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:6306)
FEngineLoop::PreInitPreStartupScreen(char16_t const*) (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2860)
FEngineLoop::PreInit(char16_t const*) (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:4380)
EnginePreInit(char16_t const*) (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/Launch.cpp:41)
GuardedMain(char16_t const*) (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/Launch.cpp:140)
-[UEAppDelegate runGameThread:] (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp:244)
-[FCocoaGameThread main] (/Users/antoniovbak/Desktop/UnrealProjects/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:383)
NSThread__start (@NSThread__start:182)
_pthread_start (@_pthread_start:37)
I think maybe it is related with some MAC specific permissions. First time on mac, will appreciate any thoughts!