Before 16th of april, my stuff compiled just fine. Then I did a git checkout which downloaded the newest version of the binary dependencies, and now my compile fails. I also updated XCode to the newest version, but that didn’t help. So basically
$ Engine/Build/BatchFiles/Mac/Build.sh UE4Editor macosx Debug
Undefined symbols for architecture x86_64:
and more, which to me looks like the gitdeps.xml file has a problem. Here’s a gist of me trying to compile
I already tried the obvious things like “Engine/Build/BatchFiles/Mac/Build.sh clean UE4Editor macosx Debug”, deleting the Thirdparty folder, re-running setup.sh, updating XCode and cloning the source repo fresh from github.
Can anyone confirm that compiling 4.7.6 on Mac works?
Hajo Nils Krabbenhöft