Hi Epic,
Before 16th of april, my stuff compiled just fine. Then I did a git checkout which downloaded newest version of binary dependencies, and now my compile fails. I also updated XCode to newest version, but that didn’t help. So basically
$ Engine/Build/BatchFiles/Mac/Build.sh UE4Editor macosx Debug
crashes with
Undefined symbols for architecture x86_64:
“physx::apex::ApexRWLockableScopedDisable::ApexRWLockableScopedDisable(physx::apex::NxApexRWLockable*)”,
and more, which to me looks like gitdeps.xml file has a problem. Here’s a gist of me trying to compile
https://github.com/EpicGames/UnrealEngine/tree/release
I already tried obvious things like “Engine/Build/BatchFiles/Mac/Build.sh clean UE4Editor macosx Debug”, deleting Thirdparty folder, re-running setup.sh, updating XCode and cloning source repo fresh from github.
Can anyone confirm that compiling 4.7.6 on Mac works?
Best regards,