Mac C++ Plugin creation


I have some C++ code (and Xcode project) for finding and enumerating joysticks, axis, buttons etc on a Mac.

I need to make that into a plugin for Mac, but I’m really struggling to find any documentation / tutoruals on how to build a C++ MAC plugin.

Does anyone know of anything out there ?



I’m not sure why you’re creating a plugin for input handling when the engine has its own?

because the built in stuff doesnt do what i want. It only supports ‘gamepad’ and depending on how many axis and how they are assigned, UE4 cant see them. Can you help out with the problem at all ?