Hi there! Having some issues while trying to build for Mac, hoping someone can help
Essentially, I get this error when trying to package for either Shipping or Development
ERROR: Missing precompiled manifest for ‘Launch’
I’ve tried every solution I could find.
- Attempted to Cook Content before building
- Set Cook Content to Always in packaging settings
- a few others, nothing worked.
I’m able to package this same project with Windows & Linux, so I’m not sure what’s happening, but I know it’s specific to Mac.
I’m using the launcher version of UE4 on Mac/Windows & using source on linux. Also, I’m able to create & package a blank project on Mac just fine. Super confused, would very much appreciate any help!