Mac 13.2 unreal 4.12.5 crash on lauch

hey guys i need help asap i have a school project due on friday with unreal and its now crashing on startup


SEGV_NOOP at 0x0

SLSNewWindowWithOpaqueShape Address = 0x7fff59a53485 (filename not found) [in SkyLight]
-[_NSCGSWindow initWithConnectionID:] Address = 0x7fff3627c548 (filename not found) [in AppKit]
+[NSCGSWindow(NSCGSWindowCreation) windowWithConnectionID:] Address = 0x7fff3627b490 (filename not found) [in AppKit]
_NSCreateWindowWithOpaqueShape2 Address = 0x7fff3597ae6d (filename not found) [in AppKit]
-[NSWindow _commonAwake] Address = 0x7fff35979b5b (filename not found) [in AppKit]
-[NSWindow _commonInitFrame:styleMask:backing:defer:] Address = 0x7fff357bb4b0 (filename not found) [in AppKit]
-[NSWindow _initContent:styleMask:backing:defer:contentView:] Address = 0x7fff357b9c3d (filename not found) [in AppKit]
-[NSWindow initWithContentRect:styleMask:backing:defer:] Address = 0x7fff357b96f6 (filename not found) [in AppKit]
invocation function for block in FMacPlatformSplash::Show() Address = 0x103e02117 (filename not found) [in UE4Editor-Core.dylib]
invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x103dba250 (filename not found) [in UE4Editor-Core.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x103dcd530 (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo perform] Address = 0x103d86576 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff381e55a1 (filename not found) [in CoreFoundation]
Unknown() Address = 0x7fff3829f35c (filename not found) [in CoreFoundation]
Unknown() Address = 0x7fff381c8040 (filename not found) [in CoreFoundation]
Unknown() Address = 0x7fff381c74bd (filename not found) [in CoreFoundation]
Unknown() Address = 0x7fff381c6d23 (filename not found) [in CoreFoundation]
RunCurrentEventLoopInMode Address = 0x7fff374dee26 (filename not found) [in HIToolbox]
ReceiveNextEventCommon Address = 0x7fff374deb96 (filename not found) [in HIToolbox]
_BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff374de914 (filename not found) [in HIToolbox]
_DPSNextEvent Address = 0x7fff357a9f5f (filename not found) [in AppKit]
-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff35f3fb4c (filename not found) [in AppKit]
-[NSApplication run] Address = 0x7fff3579ed6d (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0x103b5d3ca (filename not found) [in UE4Editor]
main Address = 0x103b5cc3e (filename not found) [in UE4Editor]
start Address = 0x7fff5fa15115 (filename not found) [in libdyld.dylib]

Hi - I think I have exactly the same issue. Did you by chance find a solution?