How to Use: https://www.youtube.com/watch?v=TfySWdoEKdA
48 Modular Meshes
-8 Grips
-8 Heads
-8 Pommels
-8 Shafts
-16 sample Maces
45 Textures
1 Master Material
60 Material Instances Applied to
Grips (15 Material Options)
Heads (15 Material Options)
Pommels (15 Material Options
Shafts (15 Material Options)
Material Global Parameters Open for:
Ambient
Specular
Metallic
Roughness
Normal
Base Color
To get what you like from the kit.
48,544 Total Tris for the kit (variant construction will alter the number of tris per mace created).
Highest tri-count for a single mace: 12,856
Lowest tri-count for a single mace: 2144
Every Grip, Head, Pommel, and Shaft is interchangeable. Pivot point for each piece is in the grip for easy socket implementation. All material options can be used per piece with the merged maces. Global material parameters are enabled for tweaking to your needs for lighting and general use.
For any assistance on using the kit, feel free to contact me directly in my discord: https://discord.gg/RQQY6sbkj2 or email mabusgames@gmail.com (discord is the better option as I check it far more frequently).
Select 1 Grip, 1 Head, 1 Pommel, and 1 Shaft from the content browser and drag them all into the scene at the same time. Once in the scene, re-select the grip, head, pommel, and shaft (in alphabetical order for easier material changes) and merge the objects into a single mesh. (Either choose to replace the source objects or uncheck the box and delete the source objects.) Save the merged object to a folder of your choice preferably a new folder of your naming (i.e. Merged_Maces). Open the merged object from the content browser Enable Nanite (if wanted) and apply, or apply LODs. Choose any material instance option you like from the materials folder for each of the pieces. If these steps were followed exactly there will be 4 material slots on the merged mace. Material Options are named for the pieces they go with and have 15 total options Black and Blue, Black and Gold, Black and Green, Black and Red, Black and Silver, Gold and Black, Gold and Blue, Gold and Green, Gold and Red, Gold and Silver, Silver and Black, Silver and Blue, Silver and Gold (Default), Silver and Green, Silver and Red. These options can either be used uniformly, or mix and match. (i.e. Silver and Gold grip, Silver and Gold head, Silver and Gold pommel, Silver and Gold Shaft... or... Black and Blue grip, Silver and Gold head, Gold and Red pommel, Black and Green Shaft or any other combination desired.)Features:
Completely Interchangeable
Nanite Available (when applicable)
Creates Millions of Variants (yes... Millions)
16 Sample Mace Variants
Pivot Point for all Pieces are in the grip of a complete variant
Materials can be changed after merging
Can request custom materials
Number of Unique Meshes: 48 (Including Sample Maces)
Collision: Yes/Block All
Vertex Count: 37,842
LODs: No
Number of Materials and Material Instances: 1 Master Material/60 Material Instances
Number of Textures: 45
Texture Resolutions: 4096NOTE: 4.27 and 5.0 require the use of Substance Plugin