CompassKit is an Unreal Engine 5 plugin that provides an in-game compass and navigation marker system for tracking objectives, actors, and directions at runtime.
It supports dynamic actor tracking, cardinal direction markers, and widget-agnostic navigation workflows while remaining lightweight, extensible, and blueprint-friendly.
Hi, The plugins runs really well, I’m wondering how to change compass rotation based on player rotation instead of camera, since I’m making a top down down.
Glad you pointed this out, it was an option I had in an early prototype but then it somehow ended up becoming C++ only.
Anyway, I just released v1.1 - it has a few fixes and a blueprint function that can be used to override the default point of reference(player camera) with an actor.
Hi, it works perfectly, thank you. I had to use github to download the plugin since the fablaucher gave me install error in 5.7.4. Is the second function used when the player dies for example?