First of all sorry if I post this in the wrong forum, because I am not sure if this is only for UE4 Levels and Games. But that is just a model I wanted to make to practice my modelling skills.
Here is some info about it: Polygons: 673 Triangles: 1 440 Vertices: 750
I’m beginner and I don’t make really clean models but here are some pics
Also, when modelling circles make sure that you optimize them a little better, here is a sloppy example of how i fixed them, i wont spend too much time on it but you get the idea, it can lead to anything from unwrap problems to texture stretching.
i will upload the unwrapped version when i finish
Thanks for helping fixing the holes and unwrapping. But I want to learn to do it myself. Do you know where I could watch a video or something? Everytime I unwrap a mesh it becomes so big it doesn’t match the uv space :(. I suppose I’m doing something wrong so I want to learn it really!
I don’t really know any programs, I only used 3ds max once but failed to do a proper UV map. I watched a tutorial from Digital-Tutors but again could’t get a good uv map. The texture was different from all sides… too small or too big, it wasn’t seamless and that kind of stuff…
I rendered the UV map from 3ds Max with black background color and applied it to the mesh. I know they not good but that’s from first try? Any suggestions?