M1 memory and crash

Hello

I keep getting the following error message when Mac M1 & 5.3 crashes.

Mac memory keeps growing and growing until Force quit. There are several composure composings in the game (think of a security cameras). I think that has something to do with memory over load. Looks like the memory never empties it self but just remembers all the fast frames.

I ´ve been struggling with these weeks, so any help appreciated:) The game works perfectly in Windows.

Yours, Rami

Caught signal

-[CaptureMTLDevice deallocateResource:] Address = 0x29d7b60a8 (filename not found) [in GPUToolsCapture]
-[CaptureMTLBuffer dealloc] Address = 0x29d7b93c0 (filename not found) [in GPUToolsCapture]
Unknown() Address = 0x18889b928 (filename not found) [in CoreFoundation]
Unknown() Address = 0x18889b844 (filename not found) [in CoreFoundation]
-[CaptureMTLBlitCommandEncoder .cxx_destruct] Address = 0x29d839d24 (filename not found) [in GPUToolsCapture]
Unknown() Address = 0x18841f5f8 (filename not found) [in libobjc.A.dylib]
Unknown() Address = 0x188416e7c (filename not found) [in libobjc.A.dylib]
Unknown() Address = 0x188416e24 (filename not found) [in libobjc.A.dylib]
-[CaptureMTLBlitCommandEncoder dealloc] Address = 0x29d83be58 (filename not found) [in GPUToolsCapture]
Unknown() Address = 0x18841b3e0 (filename not found) [in libobjc.A.dylib]
Unknown() Address = 0x188417adc (filename not found) [in libobjc.A.dylib]
Unknown() Address = 0x18887e324 (filename not found) [in CoreFoundation]
Unknown() Address = 0x1899895b4 (filename not found) [in Foundation]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1069dde60 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x1887e2034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x1887dce3c (filename not found) [in libsystem_pthread.dylib]