m1のmacでprojectを立ち上げようとするとクラッシュするのですが、どのように対処したらよいかが分かりません。。

Fatal error: [File:./Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4825]

FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int, FShaderMapCompileResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FShaderMapCompileResults, false>>&, float) Address = 0x11b2592dc (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompilingManager::FinishAllCompilation() Address = 0x11b26069c (filename not found) [in UnrealEditor-Engine.dylib]
UMaterialInterface::PostLoadDefaultMaterials() Address = 0x11a8d042c (filename not found) [in UnrealEditor-Engine.dylib]
UMaterialInterface::PostLoad() Address = 0x11aa09454 (filename not found) [in UnrealEditor-Engine.dylib]
UMaterial::PostLoad() Address = 0x11a8e2a18 (filename not found) [in UnrealEditor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x106eb9830 (filename not found) [in UnrealEditor-CoreUObject.dylib]
EndLoad(FUObjectSerializeContext*, TArray<UPackage*, TSizedDefaultAllocator<32>>) Address = 0x107033414 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage
, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x107031828 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x107034da4 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x10702e8a0 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*) Address = 0x10702af24 (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x10702f020 (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x10700989c (filename not found) [in UnrealEditor-CoreUObject.dylib]
UStaticMesh* ConstructorHelpersInternal::FindOrLoadObject(FString&, unsigned int) Address = 0x119e4c6a8 (filename not found) [in UnrealEditor-Engine.dylib]
ConstructorHelpers::FObjectFinder::FObjectFinder(char16_t const*, unsigned int) Address = 0x119e4c528 (filename not found) [in UnrealEditor-Engine.dylib]
UPlanarReflectionComponent::UPlanarReflectionComponent(FObjectInitializer const&) Address = 0x11a0257f8 (filename not found) [in UnrealEditor-Engine.dylib]
UClass::CreateDefaultObject() Address = 0x106cc83a0 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UClass::InternalCreateDefaultObjectWrapper() const Address = 0x106ccce00 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FObjectInitializer::CreateDefaultSubobject(UObject*, FName, UClass const*, UClass const*, bool, bool) const Address = 0x1070460c4 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject::CreateDefaultSubobject(FName, UClass*, UClass*, bool, bool) Address = 0x106eb24bc (filename not found) [in UnrealEditor-CoreUObject.dylib]
APlanarReflection::APlanarReflection(FObjectInitializer const&) Address = 0x11a024f3c (filename not found) [in UnrealEditor-Engine.dylib]
UClass::CreateDefaultObject() Address = 0x106cc83a0 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UClass::InternalCreateDefaultObjectWrapper() const Address = 0x106ccce00 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects(FName, bool) Address = 0x10701b6cc (filename not found) [in UnrealEditor-CoreUObject.dylib]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x104d1e2c0 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x104d0c744 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x104d27cd0 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x1087693e8 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x1905d263c (filename not found) [in Foundation]
Unknown() Address = 0x18f583fa8 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x18f57eda0 (filename not found) [in libsystem_pthread.dylib]

というエラーメッセージが出てクラッシュしてしまいます。