Crashes a lot, sometimes when i restart my computer or something that refreshes unreal it stops for sometime, but starts crashing again.
Happens when pressing compile, clicking somewhere in a control rig.etc.
I’m on 5.1 because of a plugin i’m using
call stack of a recent crash
UStruct::IsChildOf(UStruct const*) const Address = 0x112626d95 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject* FAnimNode_CustomProperty::GetTargetInstance() const Address = 0x11c4699fe (filename not found) [in UnrealEditor-Engine.dylib]
FAnimNode_CustomProperty::HandleObjectsReinstanced(TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&) Address = 0x11c46859b (filename not found) [in UnrealEditor-Engine.dylib]
TBaseRawMethodDelegateInstance<false, FAnimNode_CustomProperty, void (TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&), FDefaultDelegateUserPolicy>::ExecuteIfSafe(TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&) const Address = 0x11c4e8bd2 (filename not found) [in UnrealEditor-Engine.dylib]
void TMulticastDelegateBase::Broadcast<IBaseDelegateInstance<void (TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&), FDefaultDelegateUserPolicy>, TDelegate<void (TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&), FDefaultDelegateUserPolicy>, TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&>(TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&) const Address = 0x12fa39375 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner(TMap<UClass*, UClass*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UClass*, UClass*, false>>&, UObject*, TSet<UObject*, DefaultKeyFuncs<UObject*, false>, FDefaultSetAllocator>, bool, bool, bool, TSet<UObject, DefaultKeyFuncs<UObject*, false>, FDefaultSetAllocator> const*, bool) Address = 0x13004bed7 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FBlueprintCompileReinstancer::BatchReplaceInstancesOfClass(TMap<UClass*, UClass*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UClass*, UClass*, false>>&, FBatchReplaceInstancesOfClassParameters const&) Address = 0x13004d540 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FBlueprintCompilationManagerImpl::FlushReinstancingQueueImpl() Address = 0x13bb03b9b (filename not found) [in UnrealEditor-Kismet.dylib]
FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl(FBPCompileRequestInternal const&) Address = 0x13bafbfe6 (filename not found) [in UnrealEditor-Kismet.dylib]
FBlueprintCompilationManager::CompileSynchronously(FBPCompileRequest const&) Address = 0x13bb0da2f (filename not found) [in UnrealEditor-Kismet.dylib]
FKismetEditorUtilities::CompileBlueprint(UBlueprint*, EBlueprintCompileOptions, FCompilerResultsLog*) Address = 0x13001c267 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FBlueprintEditor::Compile() Address = 0x13bcf58f4 (filename not found) [in UnrealEditor-Kismet.dylib]
FControlRigEditor::Compile() Address = 0x20932e019 (filename not found) [in UnrealEditor-ControlRigEditor.dylib]
TBaseSPMethodDelegateInstance<false, FBlueprintEditor, (ESPMode)1, void (), FDefaultDelegateUserPolicy>::ExecuteIfSafe() const Address = 0x13bd3f011 (filename not found) [in UnrealEditor-Kismet.dylib]
FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const, (ESPMode)1>) const Address = 0x115e8c116 (filename not found) [in UnrealEditor-Slate.dylib]
SToolBarButtonBlock::OnClicked() Address = 0x115fa58f8 (filename not found) [in UnrealEditor-Slate.dylib]
TBaseSPMethodDelegateInstance<false, SToolBarButtonBlock, (ESPMode)1, FReply (), FDefaultDelegateUserPolicy>::Execute() const Address = 0x11602b27d (filename not found) [in UnrealEditor-Slate.dylib]
SButton::ExecuteOnClick() Address = 0x11605e193 (filename not found) [in UnrealEditor-Slate.dylib]
SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x11607dc64 (filename not found) [in UnrealEditor-Slate.dylib]
FSlateApplication::RoutePointerUpEvent(FWidgetPath const&, FPointerEvent const&) Address = 0x115e1cf80 (filename not found) [in UnrealEditor-Slate.dylib]
FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const&) Address = 0x115de1736 (filename not found) [in UnrealEditor-Slate.dylib]
FSlateApplication::OnMouseUp(EMouseButtons::Type, UE::Math::TVector2) Address = 0x115e25d8f (filename not found) [in UnrealEditor-Slate.dylib]
FMacApplication::ProcessMouseUpEvent(FDeferredMacEvent const&, TSharedPtr<FMacWindow, (ESPMode)1>) Address = 0x10e24d68a (filename not found) [in UnrealEditor-ApplicationCore.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10e247410 (filename not found) [in UnrealEditor-ApplicationCore.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x10e24716f (filename not found) [in UnrealEditor-ApplicationCore.dylib]
FSlateApplication::TickPlatform(float) Address = 0x115dfaa1b (filename not found) [in UnrealEditor-Slate.dylib]
FSlateApplication::Tick(ESlateTickType) Address = 0x115dfa059 (filename not found) [in UnrealEditor-Slate.dylib]
FEngineLoop::Tick() Address = 0x1049dd29f (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x1049e976e (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x104a04725 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10f108cbc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff81c20c7b3 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff81b34f1d3 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff81b34abd3 (filename not found) [in libsystem_pthread.dylib]