M1 Mac Crashes a lot when compiling or even just clicking in a gui 5.1

Crashes a lot, sometimes when i restart my computer or something that refreshes unreal it stops for sometime, but starts crashing again.
Happens when pressing compile, clicking somewhere in a control rig.etc.
I’m on 5.1 because of a plugin i’m using
call stack of a recent crash

UStruct::IsChildOf(UStruct const*) const Address = 0x112626d95 (filename not found) [in UnrealEditor-CoreUObject.dylib]

UObject* FAnimNode_CustomProperty::GetTargetInstance() const Address = 0x11c4699fe (filename not found) [in UnrealEditor-Engine.dylib]

FAnimNode_CustomProperty::HandleObjectsReinstanced(TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&) Address = 0x11c46859b (filename not found) [in UnrealEditor-Engine.dylib]

TBaseRawMethodDelegateInstance<false, FAnimNode_CustomProperty, void (TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&), FDefaultDelegateUserPolicy>::ExecuteIfSafe(TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&) const Address = 0x11c4e8bd2 (filename not found) [in UnrealEditor-Engine.dylib]

void TMulticastDelegateBase::Broadcast<IBaseDelegateInstance<void (TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&), FDefaultDelegateUserPolicy>, TDelegate<void (TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&), FDefaultDelegateUserPolicy>, TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&>(TMap<UObject*, UObject*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UObject*, UObject*, false>> const&) const Address = 0x12fa39375 (filename not found) [in UnrealEditor-UnrealEd.dylib]

FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner(TMap<UClass*, UClass*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UClass*, UClass*, false>>&, UObject*, TSet<UObject*, DefaultKeyFuncs<UObject*, false>, FDefaultSetAllocator>, bool, bool, bool, TSet<UObject, DefaultKeyFuncs<UObject*, false>, FDefaultSetAllocator> const*, bool) Address = 0x13004bed7 (filename not found) [in UnrealEditor-UnrealEd.dylib]

FBlueprintCompileReinstancer::BatchReplaceInstancesOfClass(TMap<UClass*, UClass*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<UClass*, UClass*, false>>&, FBatchReplaceInstancesOfClassParameters const&) Address = 0x13004d540 (filename not found) [in UnrealEditor-UnrealEd.dylib]

FBlueprintCompilationManagerImpl::FlushReinstancingQueueImpl() Address = 0x13bb03b9b (filename not found) [in UnrealEditor-Kismet.dylib]

FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl(FBPCompileRequestInternal const&) Address = 0x13bafbfe6 (filename not found) [in UnrealEditor-Kismet.dylib]

FBlueprintCompilationManager::CompileSynchronously(FBPCompileRequest const&) Address = 0x13bb0da2f (filename not found) [in UnrealEditor-Kismet.dylib]

FKismetEditorUtilities::CompileBlueprint(UBlueprint*, EBlueprintCompileOptions, FCompilerResultsLog*) Address = 0x13001c267 (filename not found) [in UnrealEditor-UnrealEd.dylib]

FBlueprintEditor::Compile() Address = 0x13bcf58f4 (filename not found) [in UnrealEditor-Kismet.dylib]

FControlRigEditor::Compile() Address = 0x20932e019 (filename not found) [in UnrealEditor-ControlRigEditor.dylib]

TBaseSPMethodDelegateInstance<false, FBlueprintEditor, (ESPMode)1, void (), FDefaultDelegateUserPolicy>::ExecuteIfSafe() const Address = 0x13bd3f011 (filename not found) [in UnrealEditor-Kismet.dylib]

FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const, (ESPMode)1>) const Address = 0x115e8c116 (filename not found) [in UnrealEditor-Slate.dylib]

SToolBarButtonBlock::OnClicked() Address = 0x115fa58f8 (filename not found) [in UnrealEditor-Slate.dylib]

TBaseSPMethodDelegateInstance<false, SToolBarButtonBlock, (ESPMode)1, FReply (), FDefaultDelegateUserPolicy>::Execute() const Address = 0x11602b27d (filename not found) [in UnrealEditor-Slate.dylib]

SButton::ExecuteOnClick() Address = 0x11605e193 (filename not found) [in UnrealEditor-Slate.dylib]

SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x11607dc64 (filename not found) [in UnrealEditor-Slate.dylib]

FSlateApplication::RoutePointerUpEvent(FWidgetPath const&, FPointerEvent const&) Address = 0x115e1cf80 (filename not found) [in UnrealEditor-Slate.dylib]

FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const&) Address = 0x115de1736 (filename not found) [in UnrealEditor-Slate.dylib]

FSlateApplication::OnMouseUp(EMouseButtons::Type, UE::Math::TVector2) Address = 0x115e25d8f (filename not found) [in UnrealEditor-Slate.dylib]

FMacApplication::ProcessMouseUpEvent(FDeferredMacEvent const&, TSharedPtr<FMacWindow, (ESPMode)1>) Address = 0x10e24d68a (filename not found) [in UnrealEditor-ApplicationCore.dylib]

FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10e247410 (filename not found) [in UnrealEditor-ApplicationCore.dylib]

FMacApplication::ProcessDeferredEvents(float) Address = 0x10e24716f (filename not found) [in UnrealEditor-ApplicationCore.dylib]

FSlateApplication::TickPlatform(float) Address = 0x115dfaa1b (filename not found) [in UnrealEditor-Slate.dylib]

FSlateApplication::Tick(ESlateTickType) Address = 0x115dfa059 (filename not found) [in UnrealEditor-Slate.dylib]

FEngineLoop::Tick() Address = 0x1049dd29f (filename not found) [in UnrealEditor]

GuardedMain(char16_t const*) Address = 0x1049e976e (filename not found) [in UnrealEditor]

-[UEAppDelegate runGameThread:] Address = 0x104a04725 (filename not found) [in UnrealEditor]

-[FCocoaGameThread main] Address = 0x10f108cbc (filename not found) [in UnrealEditor-Core.dylib]

Unknown() Address = 0x7ff81c20c7b3 (filename not found) [in Foundation]

_pthread_start Address = 0x7ff81b34f1d3 (filename not found) [in libsystem_pthread.dylib]

thread_start Address = 0x7ff81b34abd3 (filename not found) [in libsystem_pthread.dylib]

5.1 problem 5.2 solved the problem
also 50% a me problem

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