Thank you!
Well it’s not that different from any other software workflow, after the modelling and texturing the various asset, i set up the UV coordinates for the lightmaps, and the UBX mesh (in this case i’ve not maded any UBX mesh couse the project is only for cinematic use). I’m trying to export alla the object as a single mesh, so that i can use them in future projects.
If you want some more details you just have to ask! 