LyraCameraComponent bug

LyraCameraComponent:
// Keep player controller in sync with the latest view.
if (APawn* TargetPawn = Cast(GetTargetActor()))
{
if (APlayerController* PC = TargetPawn->GetController())
{
PC->SetControlRotation(CameraModeView.ControlRotation);

	}
}

I found this code will let player cant spawn in correct rotation with player start , the way: use mutil player mode run game(maybe 2),client and server ,use two playerstart and give different rotation,do you have same issue?