I followed this guide:
At the final step (“Packaging LyraGameEOS”), I receive the following message when I try to open my GameX.uproject (assume I created the LyraStarterGame with a custom name “GameX”) within UnrealEngine/GameX/GameX.uproject:
If I try to open my project a different way by setting startup project to UE5 in Visual Studio 2022 and starting debug with the below settings,
I get this error when I try to open the GameX project within the editor:
I have tried all the options from these menus with no success. Converting the project from the editor ends up saying that engine files need to be recompiled from Visual Studio with the editor closed, and after rebuilding both the game and the engine from Visual Studio, I get the same error as I did before when I try to open GameX.uproject in the editor.
I’m using Unreal Engine 5.4.1 and Visual Studio 2022.