Lyra Tags.ini access

Working within Lyra in your own plugin experience.

ShooterCore is added as a dependency.

If you copy and rename ABP_Mannequin_Base. You cannot compile due to property none for tags setup in ShooterCore.ini. What settings are required to add ShooterCore.ini tags to the build environment. They tags oddly enough can be used elsewhere (input actions, gameplay cues, etc) in a save action just not during compile.

Regards,

Figured this out.

When duplicating the ABP the Property to Edit for the Gameplay Tags gets removed. In Class Defaults → Gameplay Tag Property Map → Property Mappings → Reassign the Property To Edit to the Corresponding Boolean in the drop down list.