Lyra Starter Game Mulitplayer via EOS

Hello UE Community,

First of all I dont kno wif this is the right “channel” to post this question, but I got problems making the LyraGame mulitplayer ready via EOS.

I tried via unreal engine documentation and get this results:
LogFeaturePack: Error: Error in Feature pack C:/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
PackagingResults: Error: LyraGameEOS modifies the value of CustomConfig. This is not allowed, as LyraGameEOS has build products in common with UnrealGame.
PackagingResults: Error: LyraGameEOS modifies the value of CustomConfig. This is not allowed, as LyraGameEOS has build products in common with UnrealGame.
PackagingResults: Error: LyraGameEOS modifies the value of CustomConfig. This is not allowed, as LyraGameEOS has build products in common with UnrealGame.

Can someone help me … cant find anything in the internet

Hello

I am in the same situation as you are. Although I think what we hope to achieve may differ, I hope what I say can help broaden you approach to overcome the issue. I am putting together a VR walkthrough (Architectural) for clients. To get around I don’t need the code below, which makes use of the grab functionality.

“+AxisMappings=(AxisName=“GrabAxisLeft”,Scale=1.000000,Key=Vive_Left_Grip_Click)
+AxisMappings=(AxisName=“GrabAxisRight”,Scale=1.000000,Key=OculusTouch_Right_Grip_Axis)”

So, I have deleted these components in the blueprint so it will hopefully not be included in the cook/package which will hopefully bypass this error. Will let you know if it works.