I have setup a sprint ability with the Game-play Ability System, the player moves faster as expected when i press the button. the issue is, he does not play the run animation, it plays the walk animation and it looks silly, sort of a speed walk. I’m fairly certain the issue is that its getting the tag form GAS and somewhere in the ABP_Mannequin_Base, its saying play the walk animation. Any help here would be great. Thanks
It all depends on how you decided to enable walking for the character.
We use a gameplay tag in ABP_Mannequin_Base, then the animations are chosen in ABP_ItemLayers.
I made a few videos on the subject.
They are in French, but maybe it will be useful to you.
Thank you Khalmet for trying to assist. Great tutorial by the way :). Unfortunately i had no success, i must have missed a step. I will post a video of what is going on in my project.
Your settings are good.
But, your character starts in run mode.
If you want the walk to be activated as a base, it will depend on the tag, in the input and the ability.
As a tip, make an ability, GA_Walk.
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Thank you! i will try that