Hi, I am currently exploring Lyra to try to familiarize myself with the systems in it. I am encountering a problem where I am trying to implement a Gameplay Ability that activates a component on an equipped item, but I cannot find a way to get a reference to the specific item that is currently equipped. Does anyone know how to get a reference of the equipped item from the inventory system or from the character pawn? I am not sure where the reference is stored.