LogAssetManager: Warning: Invalid Primary Asset Id LyraExperienceActionSet:LAS_<Plugin_Name>_SharedInput: ChangeBundleStateForPrimaryAssets failed to find NameData
I keep getting this warning with my plugin. Apparently, x2, x3… is appended to the warning on every iteration that I run the PIE. This warning is preventing me from being able to activate GAS with my inputs.
I think the more precise way of doing this for a plugin is to modify the plugin’s GameFeatureData asset. Same AssetManager change but specifically for the plugin rather than the whole game. I did this for a LyraExperienceActionSet (index 4) as shown and it worked (UE 5.1.1).