Lyra: Plugin issue for AssetManager regarding LyraExperienceActionSet

LogAssetManager: Warning: Invalid Primary Asset Id LyraExperienceActionSet:LAS_<Plugin_Name>_SharedInput: ChangeBundleStateForPrimaryAssets failed to find NameData

I keep getting this warning with my plugin. Apparently, x2, x3… is appended to the warning on every iteration that I run the PIE. This warning is preventing me from being able to activate GAS with my inputs.

2 Likes

Apparently, I had to go into Project Settings > Asset Manager and add my asset to the LyraExperienceActionSet array

10 Likes

Thank u. was struggling with this… :slight_smile:

Thank you so much. You saved my life.

This solution worked perfectly in UE 5.1

I think the more precise way of doing this for a plugin is to modify the plugin’s GameFeatureData asset. Same AssetManager change but specifically for the plugin rather than the whole game. I did this for a LyraExperienceActionSet (index 4) as shown and it worked (UE 5.1.1).

4 Likes

Yep. Thanks for this post. You saved by bacon