Hi!
I’ve been struggling with adding new linked anim layer to the Lyra starter project for a while.
For the context, the animations I try to retarget are the ones from the Ghost Samurai pack. From UE4 Mannequin to UE5 Manny.
I have encountered an issue where character’s feet are floating above the ground, see images below:
Original, out of the box, Lyra Character with unchanged ABP_UnarmedAnimLayers (Idle Animation):
Original, out of the box, Lyra Character with updated ABP_UnarmedAnimLayers. Idle animations changed to the retargeted ones:
Updated ABP_UnarmedAnimLayers looks like this (these two animations are the only things I’ve changed):
Now for the retargeter. You can see that the animations are retargeted correctly:
However a closer look at the feet reveals that UE5 Manny’s feet are indeed higher than they should be:
I thought that this issue might be related to the one described in this post: Are offsets supported within the IK Retarget? . So I tried it out, and modified the RTG_UE4Manny_UE5Manny by adding the static offset in the Z axis to both of the Leg chains:
This caused the legs to be aligned perfectly:
But as you might;ve guessed, this didn’t work out. No luck. the floating feet are still visible no matter how big the offset is.
So here I am, stuck with this issue for another day straight, hoping someone might come up with a solution. I would really appreciate any help in this. These floating feet are driving me crazy.