I’ve created my own game feature plugin for lyra, created a new Hero character with B_Hero_Default as its parent, then created the cosmetics class, set up an experience and the metahuman does not animate despite using the ABP_Mannequin_CopyPose. What am I missing?
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I have found solution. In OnCharacterPartsChanged (PawnCosmeticsComponent) call LinkAnimClassLayers on the Mesh and link to ABP_UnarmedAnimLayers. That way, when using the cosmetics to change the character mesh, the animations will play.
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You can send blueprint solution?