I’m currently learning overall UE5 game development practices by studying Lyra. While playing with the PIE local multiplayer testing I’m noticing a weird behavior regarding the player controller maybe not possessing one of the characters. To walk you through my process, I press play on the PIE and have 2 num of players and I left the NetMode in Play Standalone (same behavior happens in Listen Server btw). In one of the windows, I start a shooter experience (doesn’t matter which one as long as you’re using a lyra 3d character), creating a session. In the other window, I find the session from the main menu and join it. Once joined, the player can still move the lyra character, but the camera control just stops working entirely. Meanwhile, the first window still works fine, you can move character and move camera attached to character.
After a while trying to find what may be causing this, only thing I was able to notice is that if you press Esc to open the pause menu on the joined character window and then close the pause menu, the camera starts working. I am still confused why this behaves this way. I know Lyra was prob not built for this, but I feel like once I understand this behavior I can get a better understanding of UE5 in general. Please help.