Lyra Invert Mouse Y Axis while Aiming ?

Hey folks,

I just set up the “Lyra Starter Game template” for SourceBuilt Unreal Engine 5.4.3 and noticed that the ingame menu Mouse option “Invert Vertical Axis” only applies while one IS NOT “aiming”.

As soon as I aim with any weapon by pressing the “Right Mouse” button the “Y Axis Inversion” stops being applied.

I am quite new to the Lyra template and have to admit that it is quite overwhelming for a beginner like me.

Does by any chance anyone have an idea how to make the “mouse y axis inversion” always apply regardless of aiming with a weapon ?

Whats Lyra got to do with it?

Make a boolean, have the boolean *-1 the input when either true or false.
Toggle that boolean to invert whatever it is you needed inverted.

Done.

And sure, poking into things and making aure tou arent inverting a value that just gets inverted again is a good idea.
But it also doesnt really matter.
The processing speed of a *-1 is near instant.

Lyra has everything to do with it because in UE 5.0.3 everything works fine and the “y axis inversion” option/setting for the mouse is working with and without zoomed/aiming .

But like I already mentioned when I test Lyra with UE 5.4.3 the “y axis inversion” option/setting stops being applied whenever zooming/aiming is activated with a right mouse button click/hold.

So apparently for the Lyra template somewhere between versions 5.0.3 and 5.4.3 something broke and “y the axis inversion” option/setting is NOT being applied when aiming/zooming with the Lyra character.

Any hint in the right direction/location would be greatly appreciated.

Ok. Maybe the hint wasn’t clear:
Look at the axis value of the input.