Lyra: Input Aim Sensitivity Broken After Upgrade to 5.7

Hello, I’m on a lyra based project and upgrading from 5.6 to 5.7 seems to mess with the aim input for some reason, It gets slowed down by about 20x, I tried upgrading to first 5.7 and now to 5.7.1 and the issue persists, If i just add a scalar in the IMC of 20x, it messes with other systems like animation where the amount the head moves gets affected (using GASP animation system). I first thought it was this from the 5.7 changelog

  • Reduced mouse input overhead on Windows by processing raw mouse moves on a separate FRunnable thread in the WindowsApplication.

But using the console command WindowsApplication.UseWorkerThreadForRawInput false to disable it doesn’t fix the issue and it seems to persist to controllers as well.

Figured it out, the issue wasn’t with Lyra or even GASP itself, it’s with the Gameplay Camera → Camera Asset → Input Axis Binding node, setting it’s speed to (20,20) for all the Rigs/Camera Modes you have solved the issue.

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