Hello, I’m on a lyra based project and upgrading from 5.6 to 5.7 seems to mess with the aim input for some reason, It gets slowed down by about 20x, I tried upgrading to first 5.7 and now to 5.7.1 and the issue persists, If i just add a scalar in the IMC of 20x, it messes with other systems like animation where the amount the head moves gets affected (using GASP animation system). I first thought it was this from the 5.7 changelog
- Reduced mouse input overhead on Windows by processing raw mouse moves on a separate FRunnable thread in the WindowsApplication.
But using the console command WindowsApplication.UseWorkerThreadForRawInput false to disable it doesn’t fix the issue and it seems to persist to controllers as well.
