Hey everyone,
I have a project I’m building over the Lyra Elimination experience. A big change is switching the hero pawn to a flying drone instead of a human. Using the same LyraMovementComponent I’ve managed to get my drone mesh flying quite nicely, however I have an issue with the animation replication.
Lyra uses movement-based animations so other players can recreate the same animations on their simulated proxies based on how the proxy is moving. My drone animations however have to be input-based. The tilt of the drone (and some things like thrusters) is independent from its actual movement. I should even be able to move the thrusters around when sitting still.
I’ve made no fundamental changes to the Input/GameplayTag system, so consider it a base Lyra install that just needs the inputs to replicate. What’s the best - or at least good - way to go about this? Thanks!